#include "TriggerTile.h"


CTriggerTile::CTriggerTile(void)
{
}


CTriggerTile::~CTriggerTile(void)
{
}

void CTriggerTile::Update( float fElapsedTime )
{

}

void CTriggerTile::Render( void )
{

}

RECT CTriggerTile::GetRect( void )
{
	return CBaseTile::GetRect();
}

bool CTriggerTile::CheckCollision( BaseToken* pOther )
{

	return false;
}
